Our intrepid band of heroes continued their journey home from the bandit camp. Skye had conjured a floating disk to Hold X and the chest containing the gem they had been told to retrieve. While walking Skye’s disk began to flicker in and out wildly. Soon interference from the magical artifact canceled out the disk completely. X and the chest plummeted to the ground. Eris tried in vain to catch the chest, but eventually fell. The chest opened as it hit the ground, the gem began to glow extremely brightly and our heroes were engulfed in a flash of light.
When the light cleared itself the adventures found themselves in a space that seemed to defy logic. The world around them was full of bright lights swirling in a vast expanse. They were standing on what felt like firm ground, but when they looked down they saw no ground, just more light. X was trapped to their left in a prison of ice and before them stood a young white dragon. The dragon seemed mad and would not listen to reason. He forced the heroes into a battle. As the battle began the prison containing X dissolved.
After a long hard fought battle the heroes were victorious in downing the dragon. As he lay there heavily wounded the Dragon tells them his name is Glaxon He explains that his essence is what drives the powerful magic of the tear but is limited due to over use. Before passing out he tells the adventurers to seek his brothers and to seek Rothos. He passes out and again there is a flash of light.
When the light clears the heroes find themselves not in the woods where they once were, but in the Muris castle infirmary. Gahmuret walks in and explains that a routine patrol found them all passed out in the woods and brought their bodies to the castle for treatment. He promises to explain to them what the gem is and what they must do next…