Tamesis Skye

A young soldier makes a deal with the devil...

Description:

Male Half-Elf Warlock

  • Level 5
  • Unaligned
  • Representing Evan
  • Strength 13 (+1)
  • Constitution 21 (+5)
  • Dexterity 14 (+2)
  • Intelligence 18 (+4)
  • Wisdom 11 (+0)
  • Charisma 18 (+4)
  • Maximum Hit Points: 53
  • Bloodied: 26
  • Surge Value: 13
  • Surges / Day: 11 [includes constitution modifier]
  • Size: Medium
  • Speed: 6 squares
  • Vision: Low-light
  • Initiative: 1d20 +4 = + 2 [half level] + 2 [dexterity]
  • Base Strength Attack: 1d20 +3 = + 2 [half level] + 1 [strength]
  • Base Dexterity Attack: 1d20 +4 = + 2 [half level] + 2 [dexterity]
  • Base Constitution Attack: 1d20 +7 = + 2 [half level] + 5 [constitution]
  • Base Intelligence Attack: 1d20 +6 = + 2 [half level] + 3 [intelligence]
  • Base Wisdom Attack: 1d20 +2 = + 2 [half level] + 0 [wisdom]
  • Base Charisma Attack: 1d20 +6 = + 2 [half level] + 3 [charisma]
  • Armor Class: 18 = 10 + 2 [half level]+ 4 [intelligence]+ 2 [leather]
  • Fortitude Defense: 17 = 10 + 2 [half level]+ 5 [constitution]
  • Reflex Defense: 17 = 10 + 2 [half level]+ 1 [warlock] + 4 [intelligence]
  • Will Defense: 17 = 10 + 2 [half level]+ 1 [warlock] + 4 [charisma]

Armor: Leather (15 lb)

Shield: None

Attacks:

  • Unarmed Melee: +3 [base strength attack] vs AC; damage 1[W]=1d4+1 [strength]
  • Sickle: +5 vs AC [+2 strength]; [+2 proficiency]; damage 1[W]=2d4+1 [strength] 2 lb (Light blade) Usable Off-hand
  • Hand Crossbow: +6 vs AC [+3 dexterity]; [+2 proficiency]; damage 1[W]=1d6+2 [dexterity] 2 lb (Crossbow) Load free
  • Eldritch Blast +7 [base constitution attack] vs reflex
  • Flames of Phlegethos +7 [base constitution attack] vs reflex
  • Hellish Rebuke +7 [base constitution attack] vs reflex
  • Vampiric Embrace +7 [base constitution attack] vs will
  • Avernian Eruption +7 [base constitution attack] vs reflex

Base Saving Throw: d20 vs 10

Languages: Abyssal; Common; Elven; Rituals Known:

Skills:

  • Acrobatics: +4 = 2 [dexterity] + 2 [half level]
  • Arcana: +11 = 4 [intelligence] + 2 [half level] + 5 [class training]
  • Athletics: +3 = 1 [strength] + 2 [half level]
  • Bluff: +6 = 4 [charisma] + 2 [half level]
  • Diplomacy: +8 = 4 [charisma] + 2 [half level] + 2 [Half-Elf]
  • Dungeoneering: +2 = 0 [wisdom] + 2 [half level]
  • Endurance: +7 = 5 [constitution] + 2 [half level]
  • Heal: +2 = 0 [wisdom] + 2 [half level]
  • History: +11 = 4 [intelligence] + 2 [half level] + 5 [class training]
  • Insight: +4 = 0 [wisdom] + 2 [half level] + 2 [Half-Elf]
  • Intimidate: +6 = 4 [charisma] + 2 [half level]
  • Nature: +2 = 0 [wisdom] + 2 [half level]
  • Perception: +2 = 0 [wisdom] + 2 [half level]
  • Religion: +11 = 4 [intelligence] + 2 [half level] + 5 [class training]
  • Stealth: +4 = 2 [dexterity] + 2 [half level]
  • Streetwise: +6 = 4 [charisma] + 2 [half level]
  • Thievery: +9 = 2 [dexterity] + 2 [half level] + 5 [class training]

Feats:

  • Group Insight
  • Ritual Caster
  • Improved Dark One’s Blessing

At-Will:

  • Basic Melee Attack: By weapon, damage 1[W]+1 [strength]
  • Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity]
  • Bull Rush: +2 [base strength attack] vs fortitude
  • Grab: +2 [base strength attack] vs reflex
  • Move grabbed target: +2 [base strength attack] vs fortitude
  • Escape: +3 [acrobatics] vs reflex / +2 [athletics] vs fortitude
  • Warlock’s Curse [Warlock];[minor action]
  • Eldritch Blast [Level 1]
  • Hellish Rebuke [Level 1]

Encounter Powers:

  • Second Wind
  • Spend an Action Point [free action, not in surprise round]
  • Commander’s Strike [Half-Elf]
  • Vampiric Embrace [Level 1]
  • Fiery Bolt [Level 3]

Daily Powers:

  • Flames of Phlegethos [Level 1]
  • Fiendish Resilience [Level 2 Utility];[minor action]
  • Avernian Eruption [Level 5]

Half-Elf

  • +2 Constitution, +2 Charisma (already included)
  • +2 Diplomacy, +2 Insight
  • Dilettante ( at-will power from another class as encounter power)
  • Dual Heritage (may use feats etc. for humans or elves)
  • Group diplomacy (allies within 5 squares get +1 on diplomacy)

Warlock

  • Eldritch Blast
  • Infernal Pact – Dark One’s Blessing
  • Prime Shot (+1 on ranged attacks if no ally is near)
  • Shadow Walk (if you move at least 3 squares, gain concealment)
  • Warlock’s Curse (extra damage to any creature you have cursed during encounter)

Tamesis Skye’s Equipment:

  • Backpack
  • Bedroll
  • Crossbow bolts (quiver of 20) x8
  • Flint and steel
  • Pouch (belt) x1
  • Rations (1 day) x10
  • Rope (50’, hempen) x1
  • Sunrods x2
  • Waterskins x1
  • Ritual book x1
  • Ritual components
  • Thieves’ Tools

Currency: 18 GP

Magical Items: Rod of Dark Reward (+1 to attack and damage and +1 to AC until the start of the next turn after an enemy is cursed)

Bio:

Tamesis Skye, known simply as Skye to his friends, is a young charismatic half-elf that joined the ranks of the King’s Guard at a very young age. However, his time with the King’s Guard was cut short when he and his fellow guards were ambushed by bandits during a “routine” patrol of the kingdomside. Skye and his team were well-armed, but hopelessly outnumbered and there was no question that they were fighting a losing battle. After a long and bloody struggle, Skye was the only member of the patrol to actually escape the ambush. But Skye was never same…

Devastated by the loss of his companions, Skye swore that he would avenge his fallen comrades by any means necessary. And, to that end, Skye resigned his commission with the King’s Guard and literally made a deal with a devil in exchange for the power he needed to crush anyone that would threaten the land.

  • Name: Tamesis Skye
  • Height: 5’ 10”
  • Weight: 165 lb
  • Skin: Pale
  • Eyes: Green
  • Hair: Silver; Straight; Beardless
  • Ocupation: Traveling Mercenary
  • Hobbies: Studying ritual texts, Staring off into the abyss
  • Likes: Abyssal creatures, Demons, Burning things, Tieflings,
  • Dislikes: Bandits, Injured / Dead comrades
  • Fears: Leaving people behind / Being left behind

Tamesis Skye

The Kingdom of Ban'kal Skye