Seth Furkoyf

A self-loathing orphan with a good heart, but little respect for any authority

Description:

Male Tiefling Rogue Level 2 Good Representing Bill

Strength 12 (+1) Constitution 11 (+0) Dexterity 16 (+3) Intelligence 16 (+3) Wisdom 10 (+0) Charisma 15 (+2)

Height: 5’ 9” Weight: 175 lb Skin: Scarlet Eyes: Black Hair: Silver; Straight; Beardless

Maximum Hit Points: 28

Bloodied: 14
Surge Value: 7
Surges / Day: 6

Size: Medium Speed: 6 squares Vision: Low-light

Initiative: 1d20 +4 = + 1 [half level] + 3 [dexterity] Base Strength Attack: 1d20 +2 = + 1 [half level] + 1 [strength] Base Dexterity Attack: 1d20 +4 = + 1 [half level] + 3 [dexterity] Base Constitution Attack: 1d20 +1 = + 1 [half level] + 0 [constitution] Base Intelligence Attack: 1d20 +4 = + 1 [half level] + 3 [intelligence] Base Wisdom Attack: 1d20 +1 = + 1 [half level] + 0 [wisdom] Base Charisma Attack: 1d20 +3 = + 1 [half level] + 2 [charisma]

Armor Class: 16 = 10 + 1 [half level] + 3 [intelligence] + 2 [leather] Fortitude Defense: 12 = 10 + 1 [half level] + 1 [strength] Reflex Defense: 16 = 10 + 1 [half level] + 2 [rogue] + 3 [dexterity] Will Defense: 13 = 10 + 1 [half level] + 2 [charisma]

Armor: Leather (15 lb)

Shield: None

Attacks:

Unarmed Melee: +2 [base strength attack] vs AC; damage 1[W]=1d4+1 [strength]
Short sword: +5 vs AC +2 strength; damage 1[W]=1d6+1 [strength] 2 lb (Light blade) Usable Off-hand
Shurikens (x10): +7 vs AC +4 dexterity; damage 1[W]=1d6 [rogue] +3 [dexterity] range 6/12 1/2 lb (Light blade) Light throwable
Piercing Strike +4w [base dexterity attack] vs reflex
Riposte Strike +4w [base dexterity attack] vs AC
Dazing Strike +4w [base dexterity attack] vs AC
Blinding Barrage +4w [base dexterity attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load: Heavy Load: Maximum Drag Load 120 lb. 240 lb. 600 lb. Encumberance 3.5

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb.

Languages: Common; Elven;

Skills:

Acrobatics:    +9    = 3 [dexterity] + 1 [half level] + 5 [skill training]
Arcana:    +4    = 3 [intelligence] + 1 [half level]
Athletics:    +2    = 1 [strength] + 1 [half level]
Bluff:    +10    = 2 [charisma] + 1 [half level] + 2 [Tiefling] + 5 [class training]
Diplomacy:    +3    = 2 [charisma] + 1 [half level]
Dungeoneering:    +1    = 0 [wisdom] + 1 [half level]
Endurance:    +1    = 0 [constitution] + 1 [half level]
Heal:    +1    = 0 [wisdom] + 1 [half level]
History:    +4    = 3 [intelligence] + 1 [half level]
Insight:    +6    = 0 [wisdom] + 1 [half level] + 5 [class training]
Intimidate:    +3    = 2 [charisma] + 1 [half level]
Nature:    +1    = 0 [wisdom] + 1 [half level]
Perception:    +8    = 0 [wisdom] + 1 [half level] + 2 [alertness] + 5 [class training]
Religion:    +4    = 3 [intelligence] + 1 [half level]
Stealth:    +11    = 3 [dexterity] + 1 [half level] + 2 [Tiefling] + 5 [class training]
Streetwise:    +8    = 2 [charisma] + 1 [half level] + 5 [class training]
Thievery:    +9    = 3 [dexterity] + 1 [half level] + 5 [class training]

Feats:

Alertness    
Skill Training -- Acrobatics

At-Will:

Basic Melee Attack: By weapon, damage 1[W]+1 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+3 [dexterity]
Bull Rush: +2 [base strength attack] vs fortitude
Grab: +2 [base strength attack] vs reflex
Move grabbed target: +2 [base strength attack] vs fortitude
Escape: +9 [acrobatics] vs reflex / +2 [athletics] vs fortitude
Piercing Strike [Level 1]
Riposte Strike [Level 1]
Other Standard Actions:    Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics - fast escape; Bluff, Heal - first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
Other Move Actions:    Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions:    Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action:    Readied action
Other Opportunity Action:    Opportunity attack
Other Free Actions:    Drop held items; End a grab; Talk
Other Non-Actions:    Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest:    Healing surges as available
Five minutes:    Normal escape from restraints (Acrobatics)
One hour:    Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Infernal Wrath Tiefling
Dazing Strike [Level 1]

Daily Powers:

Blinding Barrage [Level 1]

Tiefling

  • +2 Intelligence, +2 Charisma (already included)
  • +2 Bluff, +2 Stealth
  • Bloodhunt (+1 on attack rolls vs. bloodied foes)
  • Fire Resistance (resist fire 5 + half your level)
  • Infernal Wrath

Rogue

  • First Strike
  • Rogue Weapon Talent
  • This rogue chose the artful dodger style.
  • Sneak Attack +2d6 at level 2

Seth Furkoyf’s Equipment:

22 lb
2 lb
5 lb
2 lb
1 lb
1 lb
10 lb
10 lb
1 lb
1 lb 2 lb 4 lb 1 lb 8 lb 3 lb 1 lb
74 lb Weapons / Armor / Shield (from above) Backpack Bedroll Caltrops Flint and steel Mirror Pouch (belt) x1 Rations (1 day) x10 Rope (50’, hempen) x1 Sealing wax Signal whistle Spyglass Sunrods x2 Waterskins x1 Whetstone Disguise kit Musical instrument Thieves’ tools
Bio:

An orphan at a young age, Seth was raised by a wandering band of minstrels. He acted in part of their family circus group that utilized his Tiefling appearance and passed it off as part of the act. A loner demeanor caused him to get into trouble, stealing from patrons and townsfolk. Not wanting to cause his parents any more trouble, he traveled towards the Capital, hearing of a reward the King is offering for the retrieval of a mysterious item.

Seth Furkoyf

The Kingdom of Ban'kal Clodington